

Once you’ve played all the levels, you’re done not even the daily/weekly challenges have different map which is fine considering Mini Metro did the same thing but I’m still a bit disappointed by this. Any name could have been written there and nothing would’ve been changed. In Mini Motorways, your main objective is to ensure that every car that spawn in your city can get to their destination within a reasonable time. The only difference from one another is the river/mountain layout which are named after a river/mountain near that city. The levels being named after well-known cities don’t do much for me. In one junction they work, in another, they don’t. Bridges and tunnels are basically the same, the only difference is that tunnels are only available in some later levels. Roundabout’s are pretty difficult to utilize correctly at least for me, some people swear by them. Motorways are very satisfying to use and see get used as well. The only time I worried about running out of them was when I did color segregation runs to not have to deal with different colored cars intersecting each other’s ways to their destinations. Diagonal roads are key to save road tiles, although they’re rarely an inconvenience. You start with 1 destination and 1 car to reach it and you’re gonna just chill and think to yourself: “It’s gonna be easy, bring it on!”, but like 10 minutes later when you have hundreds of fares complete already the cars start to add up and that’s where some strategy comes in. This game too follows the principle of “easy to learn, hard to master” and that is totally the case. You have cars that need to get to places, and you build the roads if they don’t reach their destination fast enough, game over.

Unlike Mini Metro, I actually like this game, it’s the definition of a casual game. It was intended to be a kind of sequel to Mini Metro and it very much is. Unlike Mini Motorways is the new definition of a casual game. Mini Motorways is the new definition of a casual game.
